See Build Instructions: GN. "win": {"target": "NSIS"}That’s it. Official Electron builds are built with Xcode 12.2, and the macOS 11.0 SDK. My electron-builder version is: 20.28.1 And the target build i'm trying to run is a Windows ia32 build. Or use prebuild to do this? I launched electron-forge make --platform=win32 and it still has not finished the "packaging application" step (it has been 5 hours as I type this). Building Electron. If background is not specified, use window.size. it look like I can only compile node-serialport on Windows if I want to build an electron app for Windows version Building with a newer SDK works too, but the releases currently use the 11.0 SDK. ... win — The win category contains instructions specific to a windows build. https://github.com/electron-userland/electron-builder/issues/4305 On windows build you can also use NSIS target which is the default one and recommended by electron-builder. You add a category called mac if you want to do a mac and etc. The top-level dmg key contains set of options instructing electron-builder on how it should build DMG.. background String - The path to background image (default: build/background.tiff or build/background.png if exists). To build applications for separate operating systems use the following: Build applications for macOS: electron-builder --mac Build applications for Windows: electron-builder --win Build applications for Linux: electron-builder --linux This process takes some time while dependencies download and your application builds. Follow the electron-builder docs for info on this. Codesigning works for the Mac app fine. So now my question is: Can I compile node-serialport on Mac(or Linux) that is for Windows? I am getting an issue code-signing a Windows .exe build, on a Mac, using a .p12 certificate generated by Apple, and stored in the Mac keychain. Yes, I can build electron on Windows and it works fine on Windows. https://www.tutlinks.com/build-hello-world-electron-net-application build-react — Will build the React app only; start-electron — This will use nodemon to watch for changes in the public folder and then execute electron. DMG. If you're developing Electron and don't plan to redistribute your custom Electron build, you may skip this section. The resolution of this file determines the resolution of the installer window. I'm trying to follow a similar workflow to build a Shiny app as a windows standalone executable, and since I don't have access to a Windows machine myself, I am using my Mac to compile it. https://github.com/electron-userland/electron-builder/issues/3210 https://www.turtle-techies.com/how-to-package-your-multiplatform-electron-app Is a Windows build add a category called mac if you want to do a and! `` target '': { `` target '': { `` target '': { `` target:... 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